KOGAMA AND ADVENTURE BOX PARTNER FOR GROWTH

As of today, Michal Bentsen, the CEO of Multiverse ApS (KOGAMA), starts a consultancy engagement with ADVENTURE BOX to assist with community development. ADVENTURE BOX also starts running continuous campaigns at the KOGAMA web site.

KOGAMA is a game company known for their open-ended game platform and their well-built community of users.

ADVENTURE BOX is the leading streaming platform for user-created computer games.

The two companies have now agreed to promote ADVENTURE BOX to KOGAMA users. To get the most out of the collaboration, Michael Bendtsen, co-founder and CEO of KOGAMA, starts a consultancy engagement with ADVENTURE BOX to drive community development and to coordinate ADVENTURE BOX campaigns at KOGAMA.

"ADVENTURE BOX technology makes it possible to take the market position as the globally leading platform for consumer-created games. As a listed company they also have the financial muscles needed to take their platform to the mass market," said Michael Bendtsen, CEO of Multiverse ApS (KOGAMA).

"We have admired Michael Bendtsen's and KOGAMA's work with community building. Now I am grateful that we will work together to combine the rapid, low cost growth of ADVENTURE BOX with KOGAMA's and Michael's experiences in community building," said Christopher Kingdon, CEO of Adventure Box. "Michal and I share a strong passion for turning game consumers into game creators," he continued.

Already planned activities include promoting Adventure Box towards the KoGaMa builder community with blog posts, YouTube videos, rewards and an ADVENTURE BOX channel on the KOGAMA Discord site.

FOR MORE INFORMATION CONTACT:

Christopher Kingdon, CEO Adventure Box, +46 (0)73 051 1414, chris@adventurebox.com, corp.adventurebox.com

Michal Bendtsen CEO, Multiverse ApS (KOGAMA), +45 26 35 53 77, mb@kogama.com, www.multiverseaps.com

ABOUT MULTIVERSE ApS

Multiverse ApS is a hybrid web/game company located in, Copenhagen Denmark, focusing exclusively on KOGAMA, a platform for user created games. Our mission is to democratize games as a media by enabling anyone to express themselves with games.

ABOUT ADVENTURE BOX TECHNOLOGY AB

Adventure Box makes it easy, and fun to make, share and play 3D games online. The company's world-leading streaming technology is patent protected. Founded in Stockholm 2014, the company also has staff in Paris, Seville, Malta and Kerala (India). Adventure Box is traded at Nasdaq First North Growth Market under the short name ADVBOX and ISIN code SE0012955276. Redeye AB with email certifiedadviser@redeye.se and phone number +46 8 121 576 90 is the company's Certified Adviser.

This information is such that Adventure Box Technology AB (publ) is required to disclose in accordance with the EU Market Abuse Regulation. Information was provided through the above contact persons' publication for publication on 27 August 2020 at 13:00 CET.

Nerladdningsbara filer

TILLVÄXT NÄR SPELSKAPARE GÖR FLER SPEL

Adventure Box har en plattform där en användare kan skapa spel som sen andra användare kan spela. Att få användare att skapa flera spel är ett av Adventure Box mål. Nu presenterar bolaget ny data som visar att de som skapar spel numera skapar betydligt fler spel per person, vilket passar väl in i Adventure Box strategi med användarskapat innehåll.


GROWTH WHEN GAME CREATORS MAKE MORE GAMES

Adventure Box has a platform where a user can create games which then other can play. Getting users to create more games is one of the goals of Adventure Box. Now the company presents new data indicating that those who create games now create significantly more games per person. This fits well with the strategy with growing user-created content.


Användarskapat innehåll sänker kostnader och ökar användarengagemang

Adventure Box-användare importerar egna spelkomponenter. På sex veckor har Adventure Box bibliotek av spelkomponenter vuxit med över 150%. Dessutom publiceras nu över 27% av spelen som skapats på Adventure Box, upp från under 10% i mars.


User-created content reduces costs and increases user engagement

Adventure Box users import their own game components. In six weeks, the Adventure Box library of game components has grown by over 150%. In addition, over 27% of the games created on Adventure Box are now published, up from under 10% in March.


ADVENTURE BOX NYHETSBREV 2020-09-04

Kära Adventure Box-följare! (in English below)


ADVENTURE BOX NEWSLETTER 2020-09-04

Dear Adventure Box followers,


Ungdomar i utvecklingsländer tjänar pengar i Adventure Box

Adventure Box ser ett stort och ökande intresse bland sina användare världen över för att skapa innehåll och tjäna pengar på sina dataspel. Adventure Box spelplattform kräver väldigt låg bandbredd och fungerar därför bra även i länder med begränsad internetkapacitet.


Young people in developing countries make money in Adventure Box

Adventure Box sees a large and growing interest among its users around the world to create content and make money from their computer games. The Adventure Box gaming platform requires exceptionally low bandwidth and therefore works well even in countries with limited internet capacity.


LÖNSAMHETSFOKUS OCH +45% ANVÄNDARE - PÅ EN MÅNAD

Den snabba ökning av antalet nya registrerade användare som kunde ses i juli fortsatte under augusti samtidigt som anskaffningskostnaden minskade till låga 0,15 kr/besökare (USD 0,017/visitor).


FOCUS ON PROFITABILITY WITH 45% USER GROWTH - IN A MONTH

The rapid increase in the number of new registered users that could be seen in July continued during August at the same time as the acquisition cost decreased to a low USD 0.017 per visitor (SEK 0.15).


DELÅRSRAPPORT 1 APRIL-30 JUNI 2020

Med introduktionen av videoannonsering och möjligheten för användare att skapa och handla i dataspelskomponenter tar Adventure Box viktiga steg mot intäktsgenerering.


INTERIM REPORT 1 APRIL- 30 JUNE 2020

With the introduction of video ads and the ability for users to create and trade computer game components Adventure Box take important steps towards monetization.


KOGAMA OCH ADVENTURE BOX SAMARBETAR FÖR TILLVÄXT

Från och med idag inleder Michal Bentsen, VD för Multiverse ApS (KOGAMA), ett konsultuppdrag med ADVENTURE BOX för att utveckla användarengagemang. ADVENTURE BOX startar också kontinuerliga kampanjer på KOGAMA:s webbplats.


KOGAMA AND ADVENTURE BOX PARTNER FOR GROWTH

As of today, Michal Bentsen, the CEO of Multiverse ApS (KOGAMA), starts a consultancy engagement with ADVENTURE BOX to assist with community development. ADVENTURE BOX also starts running continuous campaigns at the KOGAMA web site.


NYA STRATEGIN LEVERERAR - ANTALET REGISTRERADE ANVÄNDARE ÖKAR MED 67%

Trots att Adventure Box Technology väljer att kraftigt minska antalet nya besökare (-21%) ökar antalet användare som skapar ett konto med 67% under juli. Den nya strategin innebär ett hårt fokus på "rätt och potentiellt lönsamma" användare enligt VD Christopher Kingdon


THE NEW STRATEGY DELIVERS - REGISTERED USERS INCREASE BY 67%

Despite the fact that Adventure Box Technology chooses to sharply reduce the number of new visitors (-21%), the number of users who create an account increased by 67% in July. The new strategy involves a strong focus on "right and potentially profitable" users, according to CEO Christopher Kingdon


ADVENTURE BOX INTRODUCERAR HANDELSPLATS FÖR SPELINNEHÅLL

Nu kan användare köpa intern plattformsvaluta och med den köpa och sälja spelinnehåll och tjäna riktiga pengar. Spelvalutan BUX och handelsplatser har nu introducerats på Adventure Box plattform.


ADVENTURE BOX INTRODUCES A MARKET PLACE FOR USER-CREATED GAME CONTENT

Users of Adventure Box can now buy internal platform currency, trade content and earn real money. The new BUX platform currency and new marketplaces for user-created content create a content economy for Adventure Box users.


RETENTION ÖKAR MED 92% MED DET NYA SOCIALA NÄTVERKET

När Adventure Box AB (publ) släppte sitt nya sociala nätverk ökade dag-1-retention (D1) med 92%.


RETENTION INCREASE BY 92% WITH THE NEW SOCIAL NETWORK

After Adventure Box AB (publ) released its new social network functionality day one (D1) user retention has increased by 92%.


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